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‘Consume Me’ Wins Grand Prize, Nuovo Award at the 2025 IGF Awards

Indie game Consume Me, developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken "coda" Snyder, won the Seumas McNally Grand...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

SAG-AFTRA extends video game voice acting contract to November 2022

SAG-AFTRA, the screen actors union that counts many video game voice actors among its members, has extended the 2017 Interactive Media Agreement to cover...

UBM India announces the premiere edition of Game Development and Design Conference

A conference focusing on Gaming and Game development revolution in IndiaUBM India has announced the premiere edition of Game Development and Design Conference (GDDC) slated for February 21st-22nd 2019 in Pune. As...

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms

The Academy of Interactive Arts & Sciences has named the 68 games that have been nominated for awards in the 21st annual D.I.C.E. Awards...

How DICE crafted era-appropriate sounds for Battlefield 1

- Battlefield 1 audio director Bence Pajor.Swedish studio EA DICE has long been lauded for the audio design of its Battlefield games. The latest...

Come to VRDC and learn to create immersive audioscapes for VR/AR games

The arrival of consumer-grade virtual reality headsets has afforded developers a wealth of new ways to make games and experiences, not least of which...

Game Design Deep Dive: Controlling space and sound in Panoramical

Author: by Fernando Ramallo, David KanagaGame Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features...

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